Character Animation

Character animation involves designing, modelling and giving life to a new or existing character. The standard process begins with a two dimensional drawing. Sometimes what looks good in 2D does not necessarily work in 3D. It is for this reason that we first do a machete / sculpture of the proposed character. This allows both the animator and the client to work with a tangible object and mould it from there. Once approved, the machete is then taken into the virtual world and modelled as a wire mesh object in 3D. Like the generation change from 2D to machete, there is again a shift from machete to 3D due to the movement required by the character. The way in which the character moves its body and face gives it a particular personality and must be crafted at this stage. The character is rigged to have joints and muscles and it’s face is also rigged to allow it to talk and have expression. Once physically and phonically ready, the character can be textured, animated and lit to do, well, anything!

 

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